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AI Insights · Timothy · July 2022

Top 5 PVP Games on iOS in France for Q2 2022

Discover the performance trends of the top 5 PVP games on iOS in France for Q2 2022, including weekly downloads, revenue, and active users.

Top 5 PVP Games on iOS in France for Q2 2022

In the second quarter of 2022, the top 5 PVP games on iOS in France showcased varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:

Subway Surfers from Sybo Games ApS experienced significant fluctuations in its metrics. Weekly downloads peaked at around 143K in the week of May 23, before gradually declining to approximately 41K by the last week of June. Revenue saw a notable spike, reaching over $20K in mid-May, and then decreased steadily to about $4.2K by the end of June. Active users mirrored the download trend, peaking at over 2M in late May and then decreasing to around 1.7M by the quarter's end.

Stumble Guys by Scopely, Inc. showed a consistent upward trend in most metrics. Weekly downloads surged to over 182K by mid-June, starting from approximately 24K in late March. Revenue also increased significantly, reaching around $60.7K in the final week of June. Active users followed this positive trend, growing from around 165K in late March to nearly 692K by the end of the quarter.

Apex Legends Mobile from Electronic Arts, which launched in mid-May, saw a strong start with weekly downloads peaking at approximately 245K during its launch week. However, downloads declined sharply, falling to around 6.4K by the end of June. Revenue followed a similar pattern, starting strong at around $30.6K and then decreasing to about $7.6K. Active users also showed a decline from around 233K in mid-May to approximately 61K by the end of June.

Clash Royale by Supercell experienced a decline in all tracked metrics over the quarter. Weekly downloads decreased from around 67K at the end of March to about 17K by late June. Revenue saw a significant drop from approximately $572K in late March to about $182K by the end of the quarter. Active users also declined from around 1.9M to approximately 1.4M over the same period.

Diablo Immortal from Blizzard Entertainment, Inc., which launched at the beginning of June, showed a strong initial performance. Weekly downloads peaked at around 226K during its launch week but dropped to about 10K by the end of the month. Revenue followed a similar trend, starting at around $90.1K and decreasing to about $79.6K. Active users also saw a decline from around 185K in early June to approximately 91K by the end of the month.

These insights are based on data from Sensor Tower, which provides detailed analysis and trends for mobile apps. For more in-depth insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022